Orson Scott Card
1) Ender's game
3) Magic street
4) Earth afire
The Ender Saga continues with Shadow of the Giant, which parallels the events of Ender's Game from a different character's point of view.
Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that
9) Gatefather
11) The swarm
12) Stonefather
13) Wakers
George Galen is a brilliant scientist, a pioneer in gene therapy. But Galen is dangerously insane. He has created a method to alter human DNA, not just to heal diseases but also to "improve people": make them stronger, make them able to heal more quickly...and make them compliant to his will.
Frank Hartman is also a brilliant virologist, working for the government's ultra-secret biohazard agency. He has discovered how to neutralize Galen's
...A hundred years before Ender's Game, humans thought they were alone in the galaxy. Humanity was slowly making their way out from Earth to the planets and asteroids of the Solar System, exploring and mining and founding colonies.
The mining ship El Cavador is far out from Earth, in the deeps of the Kuiper Belt, beyond Pluto. Other mining ships, and the families that live on them, are few and far between this far out. So when El
17) Red prophet
New York Times bestselling authors Orson Scott Card and Aaron Johnston return to the prequels to Ender's Game following The Swarm with The Hive, the second audiobook in the Second Formic War.
Card and Johnston continue the fast-paced hard science fiction history of the Formic Wars—the alien invasions of Earth's Solar System that ultimately led to Ender Wiggin's total victory in Ender's Game.
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19) Shadow Puppets
Bestselling author Orson Scott Card brings to life a new chapter in the saga of Ender's Earth and The Shadow Series.
Earth and its society have been changed irrevocably in the aftermath of Ender Wiggin's victory over the Formics. The unity forced upon the warring nations by an alien enemy has shattered. Nations are rising again, seeking territory and influence, and most of all, seeking to control the skills and loyalty of the children from the
20) Seventh Son
Using the lore and the folk magic of the men and women who settled a continent, and the beliefs of the tribes who were here before them, Card has created an alternate frontier America; a world where a particular kind of magic really works and where that magic has colored the entire history of the colonies. Charms and beseechings, hexes and potions, all have a place in the lives of the people of this world. "Knacks" abound: dowsers find water, sparks
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